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New Career - Mechanic

by DarinClark2004 Posted 21st Apr 2008 at 8:34 AM - Updated 29th Aug 2009 at 7:22 PM by DarinClark2004 : Requested by moderator
 
26 Comments / Replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
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Instructor
#2 Old 24th Apr 2008 at 9:43 PM
This is really cool and I think it fits with the FT Ep very well. Thanks
Field Researcher
#3 Old 25th Apr 2008 at 2:40 AM
Thank you! I needed this!
Lab Assistant
Original Poster
#4 Old 25th Apr 2008 at 6:20 AM
Quote: Originally posted by starfleetcadet
Thank you! I needed this!


Trust me when I say no one needed it more than I did, that it the whole reason why I sat down and made it. I do appreciate the thanks but I was the most needy.
Lab Assistant
#5 Old 26th Apr 2008 at 2:44 AM
I like this career. Any particular skins or uniforms to go with this?
Lab Assistant
Original Poster
#6 Old 27th Apr 2008 at 2:32 AM
Quote: Originally posted by divalbw2
I like this career. Any particular skins or uniforms to go with this?


I used the repair man npc clothing so, there is only a uniform if you are male. There is no femail repair man outfit so, I did not have an option to work with. Anyway, once you join the "car of the future" team you go to work in your own clothes anyway.
Test Subject
#7 Old 29th Apr 2008 at 5:14 AM
8D Sweet! This will make my lovely Gris Tanker a perfectly played Sim! (He's supposed to be a mechanic, but there wasn't that job available--until now!) Thanks a ton! 8D
Test Subject
#8 Old 11th May 2008 at 11:34 AM
I've been searching around for a career in the lines of this for ages! Thanks!

The champ is here!
Theorist
#9 Old 11th May 2008 at 3:34 PM
I second what Cena said. I'm more interested by the repair woman level. Thanks a lot for sharing.
Lab Assistant
#10 Old 19th Jun 2008 at 3:25 PM
I love this carrer, i really liked that the friend's requierment wasn't like 12. Thank alot!
Lab Assistant
Original Poster
#11 Old 28th Jun 2008 at 5:46 PM
Quote: Originally posted by zmh3
I love this carrer, i really liked that the friend's requierment wasn't like 12. Thank alot!

With the mechanical, logic and creativity skills already being so high, it would not be fair for the contact requirement being too difficult. Besides how many contacts does a mechanic need: it is not like he is a lawyer or politician? Naw, the skill requirements are high enough already.
Field Researcher
#12 Old 18th Jul 2008 at 7:24 AM
Wonderful work! Me and my simmians thank you!

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Field Researcher
#13 Old 25th Jul 2008 at 7:53 AM
thank you very much

I can't speak read and write english. I'm sorry if you can't understand!.
Test Subject
#14 Old 27th Jul 2008 at 5:52 PM
can someone please help me out
every time i download a custom career i can never get it to show up
i download and extract to downloads folder
then i go in game and wait for many days but it never shows up
i even used the "Boolprop Testingcheatsenabled true" cheat
i have SimPE and all that good stuff but im completely confused with how to get custom careers to show up
Lab Assistant
Original Poster
#15 Old 27th Jul 2008 at 6:16 PM
Quote: Originally posted by purejoeness
can someone please help me out
every time i download a custom career i can never get it to show up
i download and extract to downloads folder
then i go in game and wait for many days but it never shows up
i even used the "Boolprop Testingcheatsenabled true" cheat
i have SimPE and all that good stuff but im completely confused with how to get custom careers to show up

You will need to have the "Boolprop Testingcheatsenabled true" cheat typed exactly like this "boolprop testingCheatsEnabled true" with the b and t in lower-case and the C and E in upper-case. Press the shift key when clicking upon the newspaper to see if the career is active. Other than that all I can say is that new careers usually show up as the last career for the day under the games random selection.
Lab Assistant
Original Poster
#16 Old 29th Jul 2008 at 5:01 AM
This was a request from Simlifegirl. Shewanted me to list all of the levels and their requirements;
1) Janator - no requirements
2) Mr./Mis. Fix-It - mechanical 3
3) Repair Man/Woman - mechanical 5
4) Electrician - mechanical 5, logic 3, friends 2
5) Mechanic - mechanical 7, logic 4, friends 2
6) Ace Mechanic - mechanical 9, logic 4, friends 4
7) Mechanical Designer - mechanical 9, logic 4, creativity 4, friends 4
8) Engineer - mechanical 10, logic 5, creativity 5, friends 6
9) Supervising Engineer - mechanical 10, logic 7, creativity 5, friends 6
10) Project Engineer - mechanical 10, logic 7, creativity 7, friends 8
Test Subject
#17 Old 31st Jul 2008 at 7:31 PM
Quote: Originally posted by DarinClark2004
You will need to have the "Boolprop Testingcheatsenabled true" cheat typed exactly like this "boolprop testingCheatsEnabled true" with the b and t in lower-case and the C and E in upper-case. Press the shift key when clicking upon the newspaper to see if the career is active. Other than that all I can say is that new careers usually show up as the last career for the day under the games random selection.


yah i did that and sadly it still doesnt show up
idk what im doing wrong i dont think anything
is there something you have to do in SimPE possibly?
Lab Assistant
Original Poster
#18 Old 31st Jul 2008 at 10:49 PM
Quote: Originally posted by purejoeness
yah i did that and sadly it still doesnt show up
idk what im doing wrong i dont think anything
is there something you have to do in SimPE possibly?

It does not make sense that the problem would be in SimPE as all of my careers have been given their own gui-ids' and they have been fixed through their plug-ins. I am assuming that you have your sims2 enabled for custom content, I am wondering if you have an expansion pack that may be interfering? I built them in base game but the guidelines I follow say that they should be compatable with all expansion packs but what if there is an expension problem that they were not aware of when they wrote the instructions?
Test Subject
#19 Old 4th Nov 2008 at 9:56 PM
Is there any reward along with this career?
Lab Assistant
Original Poster
#20 Old 6th Nov 2008 at 2:44 PM
Quote: Originally posted by Amitri
Is there any reward along with this career?

The career reward is the putting green. I thaught it would be nice for his office *joke*.
Lab Assistant
#21 Old 15th Nov 2008 at 4:04 AM
IS this game compatible with FreeTime, and does it enhance the "tinkering" hobby?
Cuz that would be so cool!
Lab Assistant
Original Poster
#22 Old 15th Nov 2008 at 5:59 AM
Quote: Originally posted by mislis787
IS this game compatible with FreeTime, and does it enhance the "tinkering" hobby?
Cuz that would be so cool!

I write all of my careers basegame compatable and compatable with all expansion packs that I know of.
Lab Assistant
#23 Old 30th Aug 2009 at 7:14 AM
thanks i was looking for some new careers
Lab Assistant
Original Poster
#24 Old 30th Aug 2009 at 10:42 PM
Quote: Originally posted by princess-miyu-princess
thanks i was looking for some new careers

If you like I have a teen/elderly version of this career posted as well.
Field Researcher
#25 Old 21st Jun 2010 at 3:43 AM
I will try to give my feedback after testing it.
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