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Sarcastic Evil Muppet
retired moderator
Original Poster
#1 Old 13th Nov 2006 at 9:08 PM Last edited by Phaenoh : 6th Feb 2014 at 8:33 PM.
Default The Royal Kingdom Challenge
Do your Sims have a longing for days gone by? Do they want to shout ¡Huzzah! Long Live the King and Queen! Do they have a hankering for good old-fashioned servitude? Then it is you duty to transport them back in time several hundred years to live in Good Old Simland! Simland has a King and or Queen that presides over all of their loyal subjects. It's up to you to make the strongest Royal family that you can. The fate of the Kingdom depends of you!
Discuss your tips and strategies and any need for help here!


The Goal: The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants, and peasants/farmers and reach 5 generations with at least one family from each category.

* To begin you must make a new neighborhood
* Make 1 King and Queen for your royal family in CAS
* Make 3 or less families that will become the Noble class
* Make 2 or less families that will be the Merchant class
* Make 3 or less families that will be the Peasant class
* You may not use any cheats except where specified

* Rules for the Royal Family All money cheats are acceptable
* You may use boolProp cheats for building their castle
* You may download a castle for the royal family is you don’t want to build one
* The first-born son of the current King and Queen will become the heir to the throne and must never move out of the house except to go to university
* The heir to the throne may only marry a Sim from the royal family or the Nobel class, but they may have lovers of any class (They can marry as close a relation as the game allows)
* The heir to the throne must be the legitimate son of both the king and the queen.
* If you have university, all male royal children must attend, but they can drop out after at least completing freshman year (except for the heir to the throne, he/she must complete collage)
* Women of the royal family are not permitted to have a job or live alone
* Don't forget to use any influence points that a Royal Sim gets. Members of the Royal family should be able to influence their subjects
* Children must get accepted to private school (Keep trying until you get accepted)
* Non-heir Peasants may move in as servants to cook and clean

* Rules for The Noble Class You may use the motherlode cheat only two times
* You may use boolProp cheats for building purposes only
* The first-born son will be the family heir and must never move out of the house except to go to university
* The HEIRS may not marry below their status
* Women are not permitted to have a job
* Children of the Nobel Class are encouraged to attend university
* Don't forget to use any influence points that a Nobel Sim gets. Members of the Nobility should be able to influence their subjects
* Only one elixir of life is allowed per Sim
* Children must get accepted to private school (Keep trying until you get accepted)
* Non-heir Peasants may move in as servants to cook and clean

* Rules for The Merchant Class You may use the motherlode cheat only one time
* You may use boolProp cheats for building purposes only
* Although the eldest son traditional becomes the heir, if the eldest becomes enemy¡¦s with his father, any of the children may inherit their father's house and fortune
* The heir must never move out of the house
* The HEIRS can't marry below their status
* Only single women may have jobs
* Only one elixir of life is allowed per Sim
* Children can only attend private school if their family has at least 5,000 available simolians in their account

* Rules for The Peasant Class You may not use any cheats (except boolProp for building purposes only)
* Anyone and everyone is encouraged to have a job since they will have very little money
* Although the eldest son traditional becomes the heir, any of the children may inherit their father's house and fortune
* The heir must never move out of the house
* Children of this class are not permitted to go to university since peasants did not receive much of an education.
* Since they are the lowest rank, peasants may marry anyone but royalty.
* You may not use the elixir of life on a peasant since they generally would not live as long anyway
* Children are not permitted to attend private school
* The only service NPC they are allowed to hire is the nanny and the matchmaker

* General Rules Unless otherwise specified you may not use any cheats. No mood or aspiration cheats and no hacks that alter a Sims mood, personality, aspiration etc.
* To keep all the families and classes in the same generation try to play each family for a specified number of days and then move on to the next family. Play one family from each class before you move on to the next.
* Roll a dice (or pick from a hat) to determine the aspiration for teens.
* To avoid confusion try to stop your Sims from having an affair until after the heir is born
* Since reliable birth control was not used in the old days, you must choose "try for baby" each time your Sims woohoo.
* Women always take the status of their husbands so make sure it is always the man who proposes
* Illegitimate children below Royalty will take on their mother's class
* You should assign a hair color to each Class for the townies so you know which class they belong to (example: All townies with red hair could be considered of the merchant class). However since Townies do not have a family tree they are less respectable and should not belong to the Royal or Nobel class
* NPC's are servants so they may only marry Sims from the merchant class or lower
* You may use move_Objects on only to decorate and move Sims if they get stuck or there is a glitch
* You are encouraged to use custom content that fits the neighborhood theme. Pick a theme and try to make your neighborhood fit that theme as much as possible.
* Try to use only objects that fit within the theme, this means no TVs, computers, electric guitars, etc. if you are doing a historical theme for your neighborhood. You may however use objects in the small electronics section such as fire alarms. You may also use the smallest stereo in the Royal and Nobility houses since they would have had paid musicians to play for them at dinners and parties.(If you have to have a TV, there are custom made TV’s available that look like something else, like a painting or crystal ball)
* You may not delete gravestones
* You may use all reward/aspiration objects unless stated differently. If doing a historical theme, try to hide any modern looking rewards in a basement or attic.
* Hacks and mods are allowed for the purpose of making the neighborhood more historical accurate and Hacks and/or mods that make the game easier are not permitted

* Career limitations: Royalty would be limited to Artist, Natural Science, Paranormal, Politics, Science, Military and Show Biz if they went to college. If they didn't, they would be limited to Politics, Military and Science
* Nobles are the same as Royals if they are College Grads, non-grads limited to Athletic, Military, Politics, Science.
* Merchants, even if going to college, would be limited to Business, Medical, Politics, Science, and Culinary
* Peasants would be limited to Criminal, Medical, Military, Slacker, Culinary
* ONE child of each class per generation (not per house, only per generation) could go to ANY job.
Peasants still would only get the 10 basic jobs, but they could do any of those.
Consider, a genius Peasant becoming a Top Athlete or Politician, a Black Sheep Royal becoming a Criminal. Oh the stories you can tell...

* OPTIONS If medieval isn't your style you could also play this challenge with another theme such as Renaissance, Regency, Victorian, or fantasy.
* If you want an even harder challenge you could create two kingdoms by having the second kingdom in a downtown neighborhood attached to your original neighborhood. However, this means two sets of everything, 2 royal families, two sets of nobility etc.
* You can add a church/monastery or abbey to you neighborhood that you can send Sims to that you don't want to marry. You still must play these Sims. Sims of the Church are considered a separate class and must be added to your play list. You must play Sims of the Church as often as Sims of the other classes.
* You can start the first King and Queen as young adults but you can not begin playing the other families until they graduate and move to the regular neighborhood.
* To keep track of who belongs to what class you can have each class have a specific hair or skin color (ex. all peasants could have brown hair or green skin).
* You can add one household for the town witch or wizard. The heir to that family would have no cheat restrictions and would be able to attend university in order to get the paranormal career but otherwise would have to live by the rest of the peasant rules.
* If you can¡¦t decide which theme to choose, try advancing the time period every one or two generations. Then you could start at medieval, then renaissance, colonial, regency, victorian etc. If you find the custom content for it you could even start with an ancient period like Egyptian or Roman.

* Nightlife Update Your original families can not live downtown, but non-heirs that start their own families may live either in the regular neighborhood. Also as was started in the Options section, you can create a second Kingdom in your downtown area.
*
* You can make vampires if you want them. However vampires don't age so remember that an heir to a family can not inherit their parents place until they are dead. Also with the quickly growing population, you don't want to many Sims hanging around far longer than their regular life span. SO you might want to use the vampire feature sparingly. Use of the matchmaker is encouraged since many cultures use to rely on matchmakers to find a suitable match for their children. The drawback of the matchmaker is that you often don't get one of your playable Sims as a match. A Nobel or Royal Sim should not marry a Sim of unknown parentage. A good bloodline is very important.
* Gravestones can be moved to a community lot however there needs to be a separate graveyard for each class
* Only the Royal and Nobel classes are allowed to have carriages (Cars) but they must have a garage to make them less discreet
* Mr. Big and The Diva can marry Merchants or non-heir Nobility (They may not have a known bloodline, but they come with a large 'dowry' so money conscious merchants are encouraged to marry them)

* Open For Business Update Peasants
o Only a Home Business is permitted
o Are allowed Retail and Service businesses
o May only sell items they make themselves
o If a peasant family reaches a level 10 business and keeps that status the next generation of that family may be promoted to Merchant status
o Only family member may work in business
* Merchants
o May have a home business and/or community lot business
o Are allowed Retail, Service and Venue businesses
o If a Merchant family has a community lot business, they are allowed to purchase a carriage (car) for more efficient transport
o All family members may work in businesses, at home and community lots
o May hire an employee of merchant or peasant status (Use hair or skin tone classification when employing a townie)
* Nobility
o Are allowed Retail and Venue businesses
o Must hire a manager as soon a possible
o Women of the family may only help out by crafting items such as paintings or flower arrangements
* Royalty
o Are only allowed a Venue business
o This is encouraged, with this Royals could hold court with their subjects ‘donating’ money to the good of the kingdom for a chance to mingle with the Royal Family and enjoy the luxuries of the Royal Castle or Palace
o Royals may use a crafting table as a hobby but it would be below them to sell what they made
* General OFB Rules
o Only your town wizard/witch or equivalent are allowed to use the Robot making bench since a robot would be considered magic.
o Only Nobility and Royals would be allowed to purchase a Robot. Servo would be considered a live in servant of the house.
o Only the head of household may purchase a business and it must be passed on to their heir
o Selling clothing allows the business owner to ‘suggest an outfit’ for a customer. This is a good way for you to make the townies fit into your theme. If they decide to buy the will immediately change into the outfit your picked out for them. The salon chair also works for hair and makeup.

Scoring
* Count up all the points when at least one family from each category reaches 5 generations. If you keep track of points you must play by all the rules, but you don¡¦t have use the scoring system. Please be honest.
* 1 point for each generation reached
* 10 points if every heir for all classes is the first born son. *See below
* 1 point for each PLATINUM grave
* 1/4 point for each family friend the royal family has
* 2 points for each heir to the throne who marries another royal
* 1 point every time a Sim fulfills an impossible want
* 1 point for each lot that has all career reward objects are on each lot
* 1 point for each different color ghost you have on the lot
* 1/2 point for each set of natural twins
* 2 points if you manage to collect ALL the different types of ghosts on a lot
* 1 point for every Merchant who marries a Mr. Big or Diva
* -2 point for each Sim that was purposely killed
* -1 point for each Sim that marries below his or her status
* -1 point for each infant, toddler or child that gets taken by the Social Worker
* -1 points every time a household member drops into aspirational failure, prompting a visit from the Sim Shrink.
* -1 point each time you change a Sims aspiration using the ReNuYu reward

* University Bonus Points 1 point for each Sim that graduated from collage
* 1 additional point for graduating Summa *** Laude (4.0 GPA, no less)
* 1 point for each heir who becomes a member of the secret society
* 1 point if your Sim enters and graduates college as a vampire.
* -1 point for each heir that drops out of collage

*If you want to make a society run by women then you get the point is all heirs are first born daughter

*If you don't have all of the Expansion Packs simply ignore the rules or bonuses that don't relate to you.

Remember, this challenge is very flexible so it can fit your personal tastes. With this challenge you can unite all the families in a neighborhood and give it some sort of structure and goal. If you are not playing for points feel free to bend the rules a bit to fit your playing style, but don't be afraid to try something different then you normally do!

Taken from Fanciful Sims.
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Field Researcher
#2 Old 12th Mar 2007 at 1:09 PM
I've toyed with the idea of making a second kingdom, but considering how slow I play, I had to ditch the idea. :P

Lessee, what rules/additions do others include in their game? Mine are:

Marriage:
- Peasants can only marry NPCs.
- Merchants can marry Townies and Downtownies.
- Nobles can marry Downtownies and YAs.
- Royalty can only marry YAs.

Spiffy Stuff
- Only Royal children can use the smart milk to skill.
- Only Royalty and Nobles can use any career rewards.
- Peasants don't get the upper end of any items: radio, cheaper chess board, cheaper chairs, tables etc.

I also tried having a taxation system using Pescado's Money Order hack, but I keep forgetting to send the money. >_< I'm definitely gonna levy some appropriately burdensome tax on these people, though. My peasants, through having a vastly simpler home yet being mid-to-high on the career track, have more cash than my merchants!
Field Researcher
#3 Old 14th Mar 2007 at 6:48 AM
I've recently discovered the joys of Monique's hacked computer, and she has a couple cool banking sort of hacks. They are pretty easy to use, and haven't caused me any problems even with recently installing Seasons. I am thinking of using her payment mod to do taxes.
#4 Old 14th Mar 2007 at 7:52 PM
This looks like fun, I've just made my King and Queen. I'll probably start a story on it as well, I've gotta print out the guidelines though or I'll forget them ^.^.
Field Researcher
#5 Old 15th Mar 2007 at 6:47 AM
I'll look up the computer and payment mods, chaotess. I usually use the normal newspaper for my RKC sims to get a job (I treat it as those announcements shopkeepers might put up looking for help, since a computer feels too "modern"... I know, I know, this coming from someone who allows certain sims to have crystal ball TVs...), but the banking feature sounds intriguing!

I'll keep an eye out for your RKC story, Kakashi! There's never enough fantasy-ish sims stories for me. :D
Field Researcher
#6 Old 15th Mar 2007 at 5:43 PM
I printed out the guides too Kakashi. Way too complicated to have to remember everything. Seiza, I usually make them use the newspapers to get work too. I believe the payment mod just looks like bills, though.
http://www.modthesims2.com/showthread.php?t=203984
Also, for my royals and nobles I let them have the crystal ball computer.
http://www.modthesims2.com/showthread.php?t=144180
Here's her computer with it's little banking mod. I love this for University or roomate situations.
http://www.modthesims2.com/member/s...ead.php?t=64137
Also, I believe that none of these are Global Hacks, they are hacked objects. She also has a landlord/tennant mod, which I haven't used yet. But I have used her other stuff quite a bit, and I have all expansions. No problems.
Lab Assistant
#7 Old 15th Mar 2007 at 5:51 PM
I did this one.. A while ago.

I had mine all printed out.. I think I still have it somewhere. :P

I liked it.. A lot, actually.. One of my peasants had.. 6 kids. Wow, that was hard. :D
Site Helper
#8 Old 15th Mar 2007 at 5:59 PM
I was thinking of adding a second kingdom downtown,with a mutual colony area in what would otherwise be the shopping district. The two kingdoms are at war, with the downtown trying to make everybody vampires, and the main neighborhood trying to cure them all. If the King becomes a vampire, the main neighborhood loses, but if 4 Grand Vampires are cured, the downtown neighborhood loses. And if someone who was exiled to the colonies manages to get both to occur, the colonies become an independent nation which conquers BOTH the neighborhoods. But I'm still working on details so it won't become too easy for one side or the other to win.

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Field Researcher
#9 Old 16th Mar 2007 at 5:03 PM
That's an interesting spin on it. I was thinking as I have 3 kingdoms, of making Werewolves belong to one, Vampires to another, and Plantsims to the third.
Instructor
#10 Old 16th Mar 2007 at 5:06 PM
Quote: Originally posted by chaotess
That's an interesting spin on it. I was thinking as I have 3 kingdoms, of making Werewolves belong to one, Vampires to another, and Plantsims to the third.

Where are the human-sims in all this?!

Contemplating making Golden Sun stuff for TS2.
Site Helper
#11 Old 16th Mar 2007 at 5:37 PM
The humans are mixed in with all 3, with the non-humans in positions of power?

(I don't have Pets or Seasons, so I'm stuck with just vampires.)

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Field Researcher
#12 Old 17th Mar 2007 at 1:53 PM
The humans as slaves? Every kingdom needs slaves. >D

Quote:
Seiza, I usually make them use the newspapers to get work too. I believe the payment mod just looks like bills, though.

Wow, the payment mod is fantastic! Thanks a lot, chaotess! I don't have OFB right now, but I'll remember this when I do. I also glanced through Monique's other mods--she's got quite a handy collection. <3

Quote:
I liked it.. A lot, actually.. One of my peasants had.. 6 kids. Wow, that was hard.

Yeah, leave it to the poorer families to get the most children. My rich noble had to try TWICE to get a kid--third time was the charm. But everytime my peasants Woo Hoo-ed, a kid would always be on the way.

And of course, all my Romance sims are peasants. I've stopped letting them woohoo to avoid rolling in diapers.
Field Researcher
#13 Old 18th Mar 2007 at 2:15 AM
Default The Royal Kingdom
Quote: Originally posted by proxian_girl
Where are the human-sims in all this?!


LOL
Actually, none of my non-human sims are in positions of power. I'm thinking it'll just be a weird offshoot of a noble bloodline. Or something. But I also play with a villiage witch or wizard in my game...usually a specific family that fills that role. They are peasants. I'm still setting up my kingdoms right now, but I did that kinda stuff w/ it the last time I ran it (before the BIG meltdown).

-m
Test Subject
#14 Old 10th May 2007 at 5:29 AM
Does anyone have good suggestions for lots/clothing to get for this challenge? I want to go with the kingdom theme as much as possible but before I get started I want to have some peasant cottages and regal castles set up.
Thanks!
Test Subject
#15 Old 11th May 2007 at 12:03 PM
This looks like fun I have been getting a little bored with my families. This will give me something to do. My very first sim challenge too

Isn't that a girl's name?
Forum Resident
#16 Old 11th May 2007 at 3:33 PM
Instructor
#17 Old 11th May 2007 at 7:13 PM
I'm pretty sure you can search for midieval/fantasy stuff on MTS2. I've seen some lovely guys' clothes there.

Contemplating making Golden Sun stuff for TS2.
Field Researcher
#18 Old 17th May 2007 at 11:00 AM
Quote: Originally posted by notacleverusername
Does anyone have good suggestions for lots/clothing to get for this challenge? I want to go with the kingdom theme as much as possible but before I get started I want to have some peasant cottages and regal castles set up.
Thanks!

I got pretty much all my lots from MTS2-- cyclonesue has great-looking castles, though they tend to be on large lots so my computer can't really handle them. But they are SO worth it. <3

And the Midsimmer Night's Dream Set has a number of lots too. I think it has a serf hut for your lowly peasants.

Good luck and have fun, to everyone starting on this challenge! Me? I'm still craaaawling along. :smash: Though after getting OFB, I'm giddy with joy that I'm finally able to use some of Monique's hacks for this challenge!
Test Subject
#19 Old 17th May 2007 at 5:32 PM
Quote: Originally posted by Sizza
http://www.parsimonious.org/fashion2/themes.shtml This will be very useful for clothing
http://www.all-about-style.com/themes_medieval.html And this


Those are pretty. Of only my hair/clothing downloads were working properly... I'm having to put the challenge on hold because of that. Thanks though.

Isn't that a girl's name?
Field Researcher
#20 Old 20th May 2007 at 11:34 AM
Most hair and clothing from those two sites, I noticed, required just the mesh. They shouldn't pose any problems unless you're using clothes that require certain EPs you don't have--of those I've seen, Nightlife and Seasons (with a handful from OFB) are the EPs most commonly needed. The clothing I raided from All About Style and Parsimonious for my sims are working fine.
Test Subject
#21 Old 27th May 2007 at 9:50 AM
Unfortunately I'm having particular problems with all rar files, despite having downloaded stuffit for mac. I have no idea what I did wrong, and no one has been able to help me so far. Thanks though...

Isn't that a girl's name?
#22 Old 30th May 2007 at 7:17 PM
I need help to get my townies in the spirit of my theme I decided to open a clothes shop. How do you get the townies to buy and wear the themed clothes I tried clicking on suggest outfit but nothing comes up my sim just walks the person over to the clothes rack and basically says there you go no box comes up for me to choose. Am I going about this the right way
Field Researcher
#23 Old 5th Jun 2007 at 11:32 AM
Are you using recoloured clothing racks or the normal ones from the game? I believe I ended up using the game clothing racks because the recoloured ones I downloaded didn't seem to work. I'll give it a go later on and see what happens, although I do remember being able to "Suggest Outfit" to my townie customers (can't remember if they changed into it, though!).

In the meantime, try out the suggestions listed in this thread.
#24 Old 16th Jun 2007 at 6:18 AM
I'm totally doing this challenge. It'll be my first full neighbourhood legacy, and I'm already tweaking it! Not the rules or anything, (well, not by much!) but the setting. I'm trying to recreate New Zealand back in the 1860s-1890s, when we were first being colonised. It's pretty exciting, but feels kinda weird dealing with the different races (Irish, English, Scottish, Aussie Convicts, Asian/Chinese and Maori o course) and what 'levels' they should be as we don't really have class system here, but of course there were very distinct classes then. I've tried to mix it up a bit while keeping it realistic so the genetics will be much more interesting!

Have fun everyone, I'll let you know how it goes!
Lab Assistant
#25 Old 8th Jul 2007 at 9:04 PM
This sounded really cool to me so I started it last week. It took me three days to build everything and make all the classes. But I also added/modified a few rules.

My peasant families are very sad people.
*They are not allowed to have a television or smoke detectors or burglar alarms. They can have a telephone because I think sims need them.
*Peasants pay 25% of their weekly income to their chosen fief (I have two fiefs where the noble families live: Roderick and Everine). The fief then pays 60% of that to the Royal family as payment for living on the king's land. But since they also protect the land, they don't have to pay this from their own pockets.
*Merchants pay 20% of weekly income (I know that peasants, who make less, shouldn't have to pay MORE, but I'm cruel) to their chosen fief.
*Peasants may only cook one meal per day to eat because they don't have the money or the resources to make more. I turn the fridge around afterward to prevent them from eating more. Only babies and pregnant sims bypass this rule. Also, if they have a great crop and stock the refrig. they are permitted to eat as they like for as long as the sparklies last above their food.
*Peasants may not own book cases.
*Peasant teenagers may not attend school. They must work, and stay home to help with the work in the fields (if you have any crops).

I like a challenge. But those are also suggestions if anyone is looking to make it a bit more difficult.

I am probably going to add a large Cathedral (maybe with some monks hanging around), the town well, a town crier (peasant class), dancers and ladies of the court (they will live at the palace in servant quarters), the witch/wizard will be able to sell herbs and potions in a separate shop, if they like. I will also add a town jail. Several of my peasants are criminals, so I think I will send some of them to prison for a few sim days This breaks the 'heir must not leave the house' rule, but I don't consider it a violation as he will move back after the penalty has been served.
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