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Old 12th Dec 2011, 06:20 AM DefaultNeed help with cloned object's recolors #1
telefen
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Hi: I have done some painting recolors following Numenor's tutorial successfully. Now, I made a clone of the radiator and have done some changes to the mesh. It looks good in the game however, it only has a white color option unlike the maxis 3 colored one.

My question: How do I make those other two,bronze&black available in buy mode? here's a picture. I extracted the original mesh's two textures(bronze and black)which were missing for my clone 2: In OW made two recolors of my cloned mesh and then used build dxdr option. It worked fine and the colors became available. 3:Then I wanted to put everything in the same package so,I tried extracting all three the resources from each recolor and removed the recolors from the folder. Next i opened the package and added them to the rest of resources. When I checked in game, there was the black option missing another word i got only white and bronze option available..

I look at the package and all three textures are still there,but when I look at material definition they all belong to the white color. I think I'm doing this completely wrong. Can someone help me out as to what is the right way of making those other two colors available in buy mode as I've looked and can't find a tutorial on this matter.

Thank you in advance. BTW don't laugh at this mesh cause, these are yestrerday's pictures and the radiator& it's shadow are fixed so, it fits better in front of the window.(it's a couple of ribs narrower)
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Last edited by telefen : 12th Dec 2011 at 06:30 AM. Reason: spelling
Old 12th Dec 2011, 09:15 AM #2
Gwenke33
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If you want to use the same colours as the original radiator anyway, it may be better to slave your radiator to the original one, rather than include the very same textures.

If you do not want that, I guess it should be possible to fix the files in your package so that the black recolour shows up - Echo's tutorial on the scenegrapher should help you immensely with that.

Finally, you can avoid the problem by re-cloning the original radiator again without checking 'pull only default colour', which will put all resources of the original built-in recolours in your new package.
Old 12th Dec 2011, 04:16 PM #3
telefen
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Quote:
Originally Posted by Gwenke33
If you want to use the same colours as the original radiator anyway, it may be better to slave your radiator to the original one, rather than include the very same textures.

If you do not want that, I guess it should be possible to fix the files in your package so that the black recolour shows up - Echo's tutorial on the scenegrapher should help you immensely with that.

Finally, you can avoid the problem by re-cloning the original radiator again without checking 'pull only default colour', which will put all resources of the original built-in recolours in your new package.
I don't quite understand what the slaving the object means but, is there such a tutorial you can referr me to. Thanks for your help and info.
Old 12th Dec 2011, 05:15 PM #4
Gwenke33
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If an object is 'slaved' or 'repositoried' to another object (the 'master' or 'repository' object), it means that the object package does not have any textures. It 'draws' the necessary textures from the 'master/repository' object.
In this case the object cannot - and need not - be recoloured, as any recolour of the master object will be available to it as well.
(An object can also be partially slaved, where only one mesh group is slaved and the other can be recoloured normally.)
Here is the tutorial .
Old 12th Dec 2011, 06:05 PM #5
Graciouse
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Couldn't you use SimPE to do the recolors of objects in the game as long as you have the mesh. I understand that SimPE is a good option when dealing with the neighborhood .packages and the .objects packs. I am still brushing up on somethings before I will upload any content.
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