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- If you were in charge of TS4, what would you do?
#26
6th Jul 2014 at 3:10 AM
Posts: 648
Quote: Originally posted by CatMuto
You keep Bethesda away from the Sims. I don't want Skyrim shit in my Sims game. C-A |
I don't know about you, but personally would love Micheal Kirkbride to take over the writing of what little plot the Sims series has. The fate of Bella Goth would get really screwy, really fast. Could you imagine?
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#27
6th Jul 2014 at 3:13 AM
Posts: 4,471
Thanks: 3629 in 16 Posts
If the control of the Sims 4 was dropped in my lap at this very moment, the first thing I would do is pour myself a whiskey.
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
Alchemist
#28
6th Jul 2014 at 3:15 AM
Posts: 2,366
Quote: Originally posted by Megido
I don't know about you, but personally would love Micheal Kirkbride to take over the writing of what little plot the Sims series has. The fate of Bella Goth would get really screwy, really fast. Could you imagine? |
I would like Joss Whedon to continue Bella's storyline and pick up where the Sims 2 left off.
Bella is reunited with Mortimer and her children. While feeding the cowplant, she gets eaten. The end.
#29
6th Jul 2014 at 3:20 AM
Posts: 648
I see your Joss Whedon and raise you one George. R. R. Martin.
In this version everyone dies. Everyone.
In this version everyone dies. Everyone.
Alchemist
#30
6th Jul 2014 at 3:23 AM
Posts: 2,366
Quote: Originally posted by Megido
I see your Joss Whedon and raise you one George. R. R. Martin. In this version everyone dies. Everyone. |
But before they do, they have woohoo. Lots and lots of woohoo.
#31
6th Jul 2014 at 3:29 AM
Posts: 648
In the Michael Kirkbride version they also have a lot of woohoo, but it's weirder.
And described entirely through metaphors.
And described entirely through metaphors.
#32
6th Jul 2014 at 3:38 AM
Posts: 25
Quote: Originally posted by CatMuto
You keep Bethesda away from the Sims. I don't want Skyrim shit in my Sims game. C-A |
Bethesda isnt only about Skyrim, they actually work. Get yo facts straight
#34
6th Jul 2014 at 4:11 AM
Posts: 2,266
Thanks: 1 in 1 Posts
I may not fully agree with what everyone says, but if I were the one making the game, I'd still listen to them and consider changing things up a bit so that both the fans and myself will enjoy the game. For instance, I'm probably the only person who doesn't like CASt. But since most people still want it in the game, I'd put it in and give it an upgrade: make patterns load up faster, possibly organize things differently, etc.
As for the graphics, it's 2014! I was expecting Sims 4's graphics to be a lot like GTA V at this point. What I would do is up the graphics, but add in adjustable, workable settings so that it'll still work for people with shitty computers; have the game run smoothly and still look pleasant while not exactly having the greatest graphics card there is.
The style? It can be upped to be a bit more realistic, sure why not.
I would add toddlers and pools. Enough said.
Also to HP, I absolutely LOVE the idea of adding a gender slider. I was thinking Sims who leaned more towards one gender would prefer clothes/hair of that gender. I was also thinking there would be a biological sex, and then what gender they preferred to act as. A sexuality slider would be nice too, because I'm weird like that.
As for the graphics, it's 2014! I was expecting Sims 4's graphics to be a lot like GTA V at this point. What I would do is up the graphics, but add in adjustable, workable settings so that it'll still work for people with shitty computers; have the game run smoothly and still look pleasant while not exactly having the greatest graphics card there is.
The style? It can be upped to be a bit more realistic, sure why not.
I would add toddlers and pools. Enough said.
Also to HP, I absolutely LOVE the idea of adding a gender slider. I was thinking Sims who leaned more towards one gender would prefer clothes/hair of that gender. I was also thinking there would be a biological sex, and then what gender they preferred to act as. A sexuality slider would be nice too, because I'm weird like that.
#35
6th Jul 2014 at 6:16 AM
if this goes happen:
"Keep Calm and Play with STYLE"
#My Avatar: Nick Johnson
Download Policy
MrDensilter tumblr account.
Hitman Legacy Challenge
Hitman Challenge MTS
The Green House Challenge
"Keep Calm and Play with STYLE"
#My Avatar: Nick Johnson
Download Policy
MrDensilter tumblr account.
Hitman Legacy Challenge
Hitman Challenge MTS
The Green House Challenge
#36
6th Jul 2014 at 6:20 AM
Posts: 648
Is that Jaime Lannister?
Alchemist
#37
6th Jul 2014 at 8:15 AM
Posts: 2,366
Quote: Originally posted by Megido
Is that Jaime Lannister? |
New feature? Simcest.
#38
6th Jul 2014 at 9:20 AM
Last edited by ribbonista : 6th Jul 2014 at 2:25 PM.
Posts: 430
I'd try to bring back the charm TS2 had ((which TS3 was so sorely lacking)) with all the tiny little extra details. Like how when a bride and groom cut the cake, one of the them feeds the other a bite. Or NPCs like Mrs Crumplebottom or Unsavory Charlatan. I think I'd also put more emphasis on relationships, just with small stuff like maybe holding hands while walking down the street or just leaning onto their partner ever so slightly while they were on the couch. Of course, I have no experience with programming whatsoever and I only have a vague idea of how difficult it would be to incorporate a few of them. That being said, fuck realistic thinking, I enjoy musing about stuff. 8D
I'm actually fine with no CaSt. Admittedly, I'm extremely anal about color coordination and stuff, but I can understand how buggy the system was and how much space it took up. But I'd make eyes recolourable and keep the roots/base/highlights/tips system for hair bc diverse genetics, man.
My biggest problem with TS3 is that the sims just feel like bots with traits that don't really shine through in their demeanor at all. I know that's what they are, I just don't like thinking about it. I like the idea of sims talking about their memories when asked, or maybe there's a specific memory that they're caught up on and won't shut up about. Also, mid life crisises should be a base game thing. Preferably done in a less annoying way, ((TS3 was NOT good at incorporating stuff in any subtle manner)) but I still enjoy the concept. :')
I'm actually fine with no CaSt. Admittedly, I'm extremely anal about color coordination and stuff, but I can understand how buggy the system was and how much space it took up. But I'd make eyes recolourable and keep the roots/base/highlights/tips system for hair bc diverse genetics, man.
My biggest problem with TS3 is that the sims just feel like bots with traits that don't really shine through in their demeanor at all. I know that's what they are, I just don't like thinking about it. I like the idea of sims talking about their memories when asked, or maybe there's a specific memory that they're caught up on and won't shut up about. Also, mid life crisises should be a base game thing. Preferably done in a less annoying way, ((TS3 was NOT good at incorporating stuff in any subtle manner)) but I still enjoy the concept. :')
#39
6th Jul 2014 at 10:19 AM
Posts: 51
Fire everyone, Hire Will Wright and let him take it from there.
#40
6th Jul 2014 at 10:35 AM
Posts: 1,497
Thanks: 1120 in 31 Posts
Quote: Originally posted by cyberraga
"I don't want Skyrim shit in my Sims game." |
Yeah. I don't want anything like Skyrim in my game. Totally different things, I know Bethesda does other stuff, but they are well known for Skyrim. I don't want the Skyrim graphics in Sims, I don't want classes, I don't want an adventure mode or anything like that. Keep them away from each other.
C-A
Forum Resident
#41
6th Jul 2014 at 4:47 PM
Posts: 659
Quote: Originally posted by CatMuto
You keep Bethesda away from the Sims. I don't want Skyrim shit in my Sims game. C-A |
Agreed! And especially I don't want my Sims to look as ugly as the humans in Skyrim and Fallout 3/New Vegas. Dear Bethesda, if I have an easier time looking at a radiation scarred, decomposing Ghoul than at a (supposedly) average human, you're doing something wrong!
Anyway what I would do (get your dislikes ready now, folks )
1) delay, because the features I'd like to implement would need time.
2) Keep the Art-style with one adjustment: Making teens look visibly younger than adults/yas (shorter, frailer)
3) Including Toddlers while also making them less boring (to be honest toddlers are my least favorite life stage)
4) Bringing back proper wishes and fears
5) Bringing back the memory system from Sims 2
6) Bring back those cute little 'Special moment" videos from SIms 2
7) I was alo going to bring back the Personality Points, but I liked Original_Sim's idea of combining the personality points with the attributes from Sims 3.
8) Aliens!
9) Strangetown!
10) A third World aside from Willow Creek and Strangetown, possibly New England themed
11) Swimming in lakes/rivers/the sea
12 ) Implementing two different game modes one Sims 2 style, one Sims 3 style. At the beginning at user would have to generate a safe file and choose their play-style, which would not be possible to change in that safe file, but the user could always create another safe file with other options.
13) Making sure than Sims can look trashy, frumpy and tacky again.And that there would be enough, varied and useful clothing for all ages and genders.
14) Walk in Grocery and Clothing stores
15) Delegating a team to develop Create a World and Body Shop (with an implemented CaSt) as standalone programs that are delivered along with the game, if time grows short those programs would be freely available for download, or possibly bundled for a couple of bucks.
On the maybe list:
1) Pools
2) Weather
First EP: Seasons and without those annoying holidays from Sims 3. If weather and pools couldn't get into the base game, they come with this.
Second EP: Open 4 Business! Adding the option for Sims to run little quaint Bed and Breakfasts
....so says the Phoenix! ♥ Receptacle Refugee ♥
#42
6th Jul 2014 at 5:00 PM
Posts: 2,839
To be fair I think the whole '' what would you have done '' is quite unfair actually, we (or at least I) know nothing about making a game, and it's not like EA made budget cuts for The Sims team just because they think it's fun.
Forum Resident
#43
6th Jul 2014 at 5:03 PM
Posts: 659
Quote: Originally posted by ZenGarden
To be fair I think the whole '' what would you have done '' is quite unfair actually, we (or at least I) know nothing about making a game, and it's not like EA made budget cuts for The Sims team just because they think it's fun. |
True that, but speculation and reveries are always fun. Reminds me of Sims 1 days when me and my friends made up those long lists of things we'd want in the game. Most of it terribly immature stuff
I also forgot I'd like to reinstate a proper genetics system with dominant and recessive genes like we have had in Sims 2.
....so says the Phoenix! ♥ Receptacle Refugee ♥
Alchemist
#44
6th Jul 2014 at 5:31 PM
Last edited by Original_Sim : 6th Jul 2014 at 5:45 PM.
Posts: 2,366
Quote: Originally posted by CatMuto
Yeah. I don't want anything like Skyrim in my game. Totally different things, I know Bethesda does other stuff, but they are well known for Skyrim. I don't want the Skyrim graphics in Sims, I don't want classes, I don't want an adventure mode or anything like that. Keep them away from each other. C-A |
EA is well known for milking the fuck out of the Sims franchise. That doesn't mean all EA games are life simulators.
I'm sure Bethesda can tell the difference between an RPG and a life simulator.
#45
6th Jul 2014 at 5:54 PM
Posts: 648
Quote: Originally posted by Original_Sim
New feature? Simcest. |
Do the children spawned of said new feature turn out to be murderous little shitbags?
Forum Resident
#46
6th Jul 2014 at 6:15 PM
Posts: 659
Quote: Originally posted by Megido
Do the children spawned of said new feature turn out to be murderous little shitbags? |
Sometimes. Incestuous Offspring will have a 1 in 3 chance to be born with the "Sociopath" trait.
....so says the Phoenix! ♥ Receptacle Refugee ♥
#47
6th Jul 2014 at 7:13 PM
Last edited by Mumty : 6th Jul 2014 at 7:40 PM.
Posts: 262
Mine is really long, and I've still probably missed things out lol.
If I were in charge of TS4, I'd go into the EA server and burn the whole game. Then I'd start again completely.
The Sims main function is a life simulation game so I would bring it back to that, and everything else is an afterthought. So my first feature would be:
1) Gradual Aging*
We are nearly 15 years playing the sims, and we need a change as regards to aging. Instead of life stages, the aging system would be completely re-imagined. Every couple of days, a sim would grow a bit and their face would change along with it. There is no "toddler" or "child" stage as each day, the sim changes differently. It is very gradual, however you will notice when your sim is a child, or when it changes into a teen.*
Your sim will get a growth spurt in the teen years, and before it changes to Young Adult (celebrated with a Coming Of Age party) your sim will grow to their final height. Throughout the rest of their lives, your sims will gradually age, with grey hair, wrinkles etc. Only at the end of their life will a sim look senile like the TS4 elders.*
Basically, the aging system would be completely changed. This leads nicely onto my next feature:
2) Height*
Sims now have height and it is all determined by genetics. If your sim parents are both tall, your sim child will be really tall when he arrives at their Coming Of Age party! If the sim mother is small, and sim father is average height, the sim child will be in the middle. Just like in real life (in most cases.) In rare cases, a sim with small parents may have a massive growth spurt and grow really tall. But that's very rare.*
Just for simplicity, sim height is fixed once they enter their adult life. I know in real life, people can grow into their 20's but for the game, height is fixed before they are adults.*
3) Hair*
In CAS, you no longer choose hair styles. You work from different hair colours and textures ie. you could choose curly brown hair, straight ginger hair or wavy blond hair, whatever. When you've chosen this texture, you select the length ie. pixie cut, bob, shoulder length, medium, long etc.*When you've selected this, you choose the style - is it left down, tied up, braided, in two plaits etc. You can then choose if the sim would like highlights or accessories.*
In game, your hair will now grow. If you have a pixie cut, you will have a bob in about one sim week and by week two, that will shoulder length. If you choose not to cut it at the salon (you can't do it in CAS) it will grow down to your ankles and it won't grow anymore. Townies and NPCs have their hair cut every 2 sim weeks, so you won't have all inactive sims with ankle length hair. While your hair grows, you can go into CAS and change style, ie. you can tie it up, plait it or you can dye it a different colour if yo buy a colour kit from the store.*
3) Shopping*
No more cheating in regards shopping! You can't click on the fridge and buy groceries, you either order them online or go to the (open) store. Same with bills, there's no "pay all bills now" options. You can't cut your hair in CAS, you go to the salon (or the barbers for less simoleons, but you might get a very uneven cut!). You can buy dye from the store, but again it could turn out wrong or turn a different colour after a few days!*
As regards clothes, you buy them at the clothing store. In CAS, you choose an Everyday, Formal, Sleepwear, Swimwear (yes, there are swimming pools), Outdoor & Casual outfit. The casual outfit is a new category, which consists of casual shorts, tracksuits etc. your sim switches into when the get home. Of course, you can keep everyday and casual the same.*
4) More Fluid Interactions*
TS4 seems to have improved the robotic nature of TS3 sims, but my game improves on it so much more. A few examples of how sims interact with eachother more:
- Sims can hold hands while walking*
- If one sim is in the bath, one sim on the toilet, they can talk to eachother*
- If children are bickering while waiting for dinner, mom sim can shout at the children while still preparing the food.*
- Sims now talk to eachother autonomously *even if they are different interactions, ie. one sim could be on the bed relaxing, one sim could be doing exercises on the floor but they still talk to each other*
- Sims can sit on floor, edges of seats etc. If a sim is angry, they will walk angrily to a seat and sit in a grumpy position. Similarly, if a sim is happy, they will skip around and get into a chair enthusiastically.*
5) Family interactions*
Sims traits really have an impact on what they think about things and as a result, families are much more fluid and real. For example, a lazy and easy going sim won't care if their child sim gets a low grade in a test, but a hard to please sim will care a lot and the relationship will go low for a few sim hours. During these few hours, the sims will try to avoid eachother at all costs, and if they do meet by bumping into eachother in the kitchen for example, they will autonomously start shouting/fighting. But after a few hours, this will all have cooled down and they can talk it out.*
Other examples include sim fathers disliking their teenage girls boyfriends until he proves himself, stuff like that. Sometimes, if siblings have contrasting traits, they will clash often and sim parents have to sit them down and talk stuff through with them. Families just seem more real now.*
6) Regions*
The game comes shipped with 3 different regions - a suburban area, a built up city area and a coastal village. All 3 regions are sections of a massive map, which will fill up as the game progresses and more regions are added. Each region is roughly the size of a TS3 neighbourhood, however in most cases there are less lots.*
Sims can and often have to travel between regions. For example, in the coastal village, there is only two or three shops so as a result, sims have to travel to the city area to buy their clothes or whatever. I find this is more realistic than having tons of shops in a quiet area, it ruins the feel of the area. Similarly, if a sim wants to work as a scientist, obviously there isn't going to a laboratory in a coastal village, so they travel to work in the city. You can choose to follow the sim to work, or stay on the home lot.*
Each region is seperated by a loading screen, which will be pretty short because of this - when a sim selects to go to a different area, they choose a lot and that lot + the close surrounding area will be rendered properly. The other lots in the area will either be distant terrain or a backdrop, depending how far it is away. However, your sim can always choose to walk or drive to a different lot and when they choose the lot, the area around that lot will be rendered.*
Lots will be full of sims - around 15-20 but this can be changed to include more. Most will be townies, but some will be sims living in the actual area.*
EDIT: I forgot about this. You can have family living in different regions eg. Your daughter living in the city she wants to be a musician. The sim will age at the same time as other sims, she'll get married and have kids etc. all the same as sims in your own region. You can invite her over or you can visit her no hassle. Or you can convince her to move back home!
7) Public Transport*
This is something I've longed for forever in a game. In this game, there will be public transport and it won't be decoration! In the coastal and suburban village, there are taxi ranks & buses that take your sim around town. Often your sim will have to queue to get a taxi, especially if a club has just closed (more on that later.) Taxi's or buses aren't free, but if you are a frequent traveller, you can buy a "membership card" for 100 simoleons that gives your sim free travel around the town. You can purchase these at the bus depot, where your sims will need to go if they want to go to another region (if they don't drive.) You can follow the bus around the region as it picks up more sims until you are dropped at your stop.*
In the city region, there is an underground system. Here, you buy your ticket and get on the subway (unless you want to stop in greasy Simburger at the underground station). There are 4 main stations and 15 stops around the city. Or you can get a bus or taxi, or walk!*
On the streets, there is traffic but these are merely moving objects, they just add to the atmosphere. Your sim can't walk through them, they will stop for you.*
8) Restaurants/Clubs*
These two venues are now completely open however you may need to travel to the city if you want to get what you want ie. there is no Chinese in the costal village. But you can always order takeout.*
As regards clubs and pubs, they are usually full of sims. There will be a "sim decoration" object - with dancing sim objects to add to the scene. But there will also be real sims there! How full the club is depends on location, time, day and is there any special event planned. For example, a VIP club in the city with a star performer will be pretty full, and unless you have money you won't get in!
You can host parties in clubs/restaurants if you wish, like in other games. If you want to host a birthday party in a restaurant, there will be a big long table with a number of seats (according to your guestlist!) you can even make a custom menu for these parties. And of course, you can host your sim weddings anywhere. But, if you want a beach party, make sure you order a bartender or else your guests will be unhappy. Or, if you are a lazy sim, just hire a wedding planner and all you have to do is show up.*
9) Sim Interactions
I already mentioned family interactions, but interactions with other sims is very important too. There are tons of new interactions in every category. If you are boring a sim, you will find they will try to make silly excuses to get out of it (I have to tune my guitar is one you will often see.)*
There is more autonomy from the other sim also, your sim won't be doing all the talking! For example, if your sim keeps chatting, the other sim can shut your sim up by kissing them! Group conversations can happen and are flexible - ie. if you have a group of 5 sims on the beach, 2 could be swimming in the ocean, one could be making hotdogs and the others could be sunbathing and they are all having the same conversation!*
10) Build Mode*
All the things taken out of Build Mode ie. basements are back in. Curved walls are there as well as L shaped stairs, split level homes and of course pools! Terrain can be adjusted and painted differently.*
The region is also very editable. If you see an area in the region right by the sea and you want to live there, you can just bulldoze the hill or the trees blocking the sea view! *You can adjust roads now, and move them.
*If you want to build a housing estate on the edge of the region, you can with the copy tool - literally copy one house and place it beside it. For the first time in a sims game, houses don't have to be detached anymore. You can choose to live in a semi detached estate, or in a terrace, or in a big detached house. If you live in either of the first two choices, you can often hear mumbling from the other houses and very funny noises late at night from the bedroom!*
11) Weather*
The base game comes with 3 times of weather - sunny, overcast, rain. The temperature varies from day to day. There are no seasons in the base game, just those 3 weather types. If its sunny, a sim will complain her clothes are too warm. If it's raining, a sim will use a newspaper to shield themselves from the rain.*
12) Careers*
Sim careers are now very open ended. You can choose what position you'd like in a certain job once you've got high enough in the rank. And in some cases, this can impact a lot on the said business. For example, if your sim starts working as a waitress in a restaurant, they can eventually reach a position where they run the place. Your sim can choose to change the menu etc. and thus alienating a lot of custom, forcing the place to close down.*
So that's just scratching the surface of what my game would be like!*
The Sims main function is a life simulation game so I would bring it back to that, and everything else is an afterthought. So my first feature would be:
1) Gradual Aging*
We are nearly 15 years playing the sims, and we need a change as regards to aging. Instead of life stages, the aging system would be completely re-imagined. Every couple of days, a sim would grow a bit and their face would change along with it. There is no "toddler" or "child" stage as each day, the sim changes differently. It is very gradual, however you will notice when your sim is a child, or when it changes into a teen.*
Your sim will get a growth spurt in the teen years, and before it changes to Young Adult (celebrated with a Coming Of Age party) your sim will grow to their final height. Throughout the rest of their lives, your sims will gradually age, with grey hair, wrinkles etc. Only at the end of their life will a sim look senile like the TS4 elders.*
Basically, the aging system would be completely changed. This leads nicely onto my next feature:
2) Height*
Sims now have height and it is all determined by genetics. If your sim parents are both tall, your sim child will be really tall when he arrives at their Coming Of Age party! If the sim mother is small, and sim father is average height, the sim child will be in the middle. Just like in real life (in most cases.) In rare cases, a sim with small parents may have a massive growth spurt and grow really tall. But that's very rare.*
Just for simplicity, sim height is fixed once they enter their adult life. I know in real life, people can grow into their 20's but for the game, height is fixed before they are adults.*
3) Hair*
In CAS, you no longer choose hair styles. You work from different hair colours and textures ie. you could choose curly brown hair, straight ginger hair or wavy blond hair, whatever. When you've chosen this texture, you select the length ie. pixie cut, bob, shoulder length, medium, long etc.*When you've selected this, you choose the style - is it left down, tied up, braided, in two plaits etc. You can then choose if the sim would like highlights or accessories.*
In game, your hair will now grow. If you have a pixie cut, you will have a bob in about one sim week and by week two, that will shoulder length. If you choose not to cut it at the salon (you can't do it in CAS) it will grow down to your ankles and it won't grow anymore. Townies and NPCs have their hair cut every 2 sim weeks, so you won't have all inactive sims with ankle length hair. While your hair grows, you can go into CAS and change style, ie. you can tie it up, plait it or you can dye it a different colour if yo buy a colour kit from the store.*
3) Shopping*
No more cheating in regards shopping! You can't click on the fridge and buy groceries, you either order them online or go to the (open) store. Same with bills, there's no "pay all bills now" options. You can't cut your hair in CAS, you go to the salon (or the barbers for less simoleons, but you might get a very uneven cut!). You can buy dye from the store, but again it could turn out wrong or turn a different colour after a few days!*
As regards clothes, you buy them at the clothing store. In CAS, you choose an Everyday, Formal, Sleepwear, Swimwear (yes, there are swimming pools), Outdoor & Casual outfit. The casual outfit is a new category, which consists of casual shorts, tracksuits etc. your sim switches into when the get home. Of course, you can keep everyday and casual the same.*
4) More Fluid Interactions*
TS4 seems to have improved the robotic nature of TS3 sims, but my game improves on it so much more. A few examples of how sims interact with eachother more:
- Sims can hold hands while walking*
- If one sim is in the bath, one sim on the toilet, they can talk to eachother*
- If children are bickering while waiting for dinner, mom sim can shout at the children while still preparing the food.*
- Sims now talk to eachother autonomously *even if they are different interactions, ie. one sim could be on the bed relaxing, one sim could be doing exercises on the floor but they still talk to each other*
- Sims can sit on floor, edges of seats etc. If a sim is angry, they will walk angrily to a seat and sit in a grumpy position. Similarly, if a sim is happy, they will skip around and get into a chair enthusiastically.*
5) Family interactions*
Sims traits really have an impact on what they think about things and as a result, families are much more fluid and real. For example, a lazy and easy going sim won't care if their child sim gets a low grade in a test, but a hard to please sim will care a lot and the relationship will go low for a few sim hours. During these few hours, the sims will try to avoid eachother at all costs, and if they do meet by bumping into eachother in the kitchen for example, they will autonomously start shouting/fighting. But after a few hours, this will all have cooled down and they can talk it out.*
Other examples include sim fathers disliking their teenage girls boyfriends until he proves himself, stuff like that. Sometimes, if siblings have contrasting traits, they will clash often and sim parents have to sit them down and talk stuff through with them. Families just seem more real now.*
6) Regions*
The game comes shipped with 3 different regions - a suburban area, a built up city area and a coastal village. All 3 regions are sections of a massive map, which will fill up as the game progresses and more regions are added. Each region is roughly the size of a TS3 neighbourhood, however in most cases there are less lots.*
Sims can and often have to travel between regions. For example, in the coastal village, there is only two or three shops so as a result, sims have to travel to the city area to buy their clothes or whatever. I find this is more realistic than having tons of shops in a quiet area, it ruins the feel of the area. Similarly, if a sim wants to work as a scientist, obviously there isn't going to a laboratory in a coastal village, so they travel to work in the city. You can choose to follow the sim to work, or stay on the home lot.*
Each region is seperated by a loading screen, which will be pretty short because of this - when a sim selects to go to a different area, they choose a lot and that lot + the close surrounding area will be rendered properly. The other lots in the area will either be distant terrain or a backdrop, depending how far it is away. However, your sim can always choose to walk or drive to a different lot and when they choose the lot, the area around that lot will be rendered.*
Lots will be full of sims - around 15-20 but this can be changed to include more. Most will be townies, but some will be sims living in the actual area.*
EDIT: I forgot about this. You can have family living in different regions eg. Your daughter living in the city she wants to be a musician. The sim will age at the same time as other sims, she'll get married and have kids etc. all the same as sims in your own region. You can invite her over or you can visit her no hassle. Or you can convince her to move back home!
7) Public Transport*
This is something I've longed for forever in a game. In this game, there will be public transport and it won't be decoration! In the coastal and suburban village, there are taxi ranks & buses that take your sim around town. Often your sim will have to queue to get a taxi, especially if a club has just closed (more on that later.) Taxi's or buses aren't free, but if you are a frequent traveller, you can buy a "membership card" for 100 simoleons that gives your sim free travel around the town. You can purchase these at the bus depot, where your sims will need to go if they want to go to another region (if they don't drive.) You can follow the bus around the region as it picks up more sims until you are dropped at your stop.*
In the city region, there is an underground system. Here, you buy your ticket and get on the subway (unless you want to stop in greasy Simburger at the underground station). There are 4 main stations and 15 stops around the city. Or you can get a bus or taxi, or walk!*
On the streets, there is traffic but these are merely moving objects, they just add to the atmosphere. Your sim can't walk through them, they will stop for you.*
8) Restaurants/Clubs*
These two venues are now completely open however you may need to travel to the city if you want to get what you want ie. there is no Chinese in the costal village. But you can always order takeout.*
As regards clubs and pubs, they are usually full of sims. There will be a "sim decoration" object - with dancing sim objects to add to the scene. But there will also be real sims there! How full the club is depends on location, time, day and is there any special event planned. For example, a VIP club in the city with a star performer will be pretty full, and unless you have money you won't get in!
You can host parties in clubs/restaurants if you wish, like in other games. If you want to host a birthday party in a restaurant, there will be a big long table with a number of seats (according to your guestlist!) you can even make a custom menu for these parties. And of course, you can host your sim weddings anywhere. But, if you want a beach party, make sure you order a bartender or else your guests will be unhappy. Or, if you are a lazy sim, just hire a wedding planner and all you have to do is show up.*
9) Sim Interactions
I already mentioned family interactions, but interactions with other sims is very important too. There are tons of new interactions in every category. If you are boring a sim, you will find they will try to make silly excuses to get out of it (I have to tune my guitar is one you will often see.)*
There is more autonomy from the other sim also, your sim won't be doing all the talking! For example, if your sim keeps chatting, the other sim can shut your sim up by kissing them! Group conversations can happen and are flexible - ie. if you have a group of 5 sims on the beach, 2 could be swimming in the ocean, one could be making hotdogs and the others could be sunbathing and they are all having the same conversation!*
10) Build Mode*
All the things taken out of Build Mode ie. basements are back in. Curved walls are there as well as L shaped stairs, split level homes and of course pools! Terrain can be adjusted and painted differently.*
The region is also very editable. If you see an area in the region right by the sea and you want to live there, you can just bulldoze the hill or the trees blocking the sea view! *You can adjust roads now, and move them.
*If you want to build a housing estate on the edge of the region, you can with the copy tool - literally copy one house and place it beside it. For the first time in a sims game, houses don't have to be detached anymore. You can choose to live in a semi detached estate, or in a terrace, or in a big detached house. If you live in either of the first two choices, you can often hear mumbling from the other houses and very funny noises late at night from the bedroom!*
11) Weather*
The base game comes with 3 times of weather - sunny, overcast, rain. The temperature varies from day to day. There are no seasons in the base game, just those 3 weather types. If its sunny, a sim will complain her clothes are too warm. If it's raining, a sim will use a newspaper to shield themselves from the rain.*
12) Careers*
Sim careers are now very open ended. You can choose what position you'd like in a certain job once you've got high enough in the rank. And in some cases, this can impact a lot on the said business. For example, if your sim starts working as a waitress in a restaurant, they can eventually reach a position where they run the place. Your sim can choose to change the menu etc. and thus alienating a lot of custom, forcing the place to close down.*
So that's just scratching the surface of what my game would be like!*
#48
6th Jul 2014 at 7:33 PM
Posts: 104
Yeah, Tweens is a shorter word. I like it. They should be able to date, but their relationships won't be proper relationships. Like regular Tweens, it would last a day or three and stop once they get bored. They wouldn't do much in regards to romance. At all.
How they act though: some will try to act like teens and others would stay childish and not so dramatic.
How they act though: some will try to act like teens and others would stay childish and not so dramatic.
#49
6th Jul 2014 at 7:51 PM
Last edited by Bubble Pop : 6th Jul 2014 at 8:01 PM.
Posts: 51
Really impressive Mumty. Take my hat off to you. They need to scrap everything and incorporate everything you stated and how you stated it.
This is an example of someone with the heart for The Sims
EA and Simsgurus take note and be put to shame.
This is an example of someone with the heart for The Sims
EA and Simsgurus take note and be put to shame.
Instructor
#50
6th Jul 2014 at 8:13 PM
Last edited by Motorcitydude : 6th Jul 2014 at 9:46 PM.
Posts: 623
Quote: Originally posted by Mumty
Sims can hold hands while walking |
I'd like to add a romantic interaction in which one sim can carry another sim and walk around with them. Like a newlywed groom carrying a bride to the bedroom to woohoo.
Quote: Originally posted by Mumty
Sims can sit on floor, edges of seats etc. If a sim is angry, they will walk angrily to a seat and sit in a grumpy position. Similarly, if a sim is happy, they will skip around and get into a chair enthusiastically. |
Bring back the "hang out" interaction from TS2, where two or more sims can sit on the ground ant talk to each other. I loved that.
Who Posted
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