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Mad Poster
Original Poster
#1 Old 2nd Sep 2015 at 2:59 AM
Default What did you do with the Mysterious Neighborhood Sedona?
What did you do with the Mysterious Neighborhood Sedona and her Sims. http://modthesims.info/download.php?t=563454

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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Mad Poster
#2 Old 2nd Sep 2015 at 3:12 AM
I have my own Sedona already, how I can get it?
Field Researcher
#3 Old 2nd Sep 2015 at 3:38 AM
I discovered the secrets of Sedona and have been playing a rotation.
Mad Poster
Original Poster
#4 Old 2nd Sep 2015 at 4:45 AM
@Annaminna
Quote: Originally posted by Annaminna
I have my own Sedona already, how I can get it?


Select your Sedona and put the cursor at the end and hit the space bar and then enter the hood or put a period at the end and enter the hood.

Now you can put in this new Sedona and you can have fun with it.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Field Researcher
#5 Old 2nd Sep 2015 at 9:37 AM
I've had some time the last few days, so I've been playing this quite a bit. I'm going to give this whole thing away, so yes I know how to use spoiler tags.
Test Subject
#6 Old 4th Sep 2015 at 5:22 AM
I'm sending Fox Mulder and Dana Scully to investigate the strange things happening in Sedona.
Field Researcher
#7 Old 14th Sep 2015 at 7:50 AM Last edited by blupest : 12th Oct 2015 at 4:31 AM.
*Edited to not give away results of the births*

First of all, I LOVE this neighborhood. Great idea for a neighborhood story.
I settled in some of my own alien sims and started in on the single men that came with the town. My goal: to get each one fixed up with a live-in roommate before they give birth, preferably with a romantic partner but not required, so that each would have some help raising those kiddos.

Tarek and Phil started off by each using their telescopes by day (you would have though at least Tarek would have learned his lesson, but no) and each was apparently spying on the other and so now they are enemies and fight all over town.
I haven't got to the other men yet.

Tarek had his trashcan kicked over, probably by Phil, was swarmed with roaches, stomped them despite my instructing him to spray (I think he went back and stomped the survivors), came down with a virulent case of roach-flu and almost died.
He sold one of his toilets to pay for the exterminator..long story why THAT became necessary . He met a cute tentacled woman who somehow got stuck on him despite their only having one lightning bolt of attraction and convinced her to move in JUST moments before giving birth. He wants to marry a RICH sim..not the poor tentacled cutie helping him out. She moved in with enough money to replace the toilet at least. Her abusive brother stops by daily to kick over the trashcan..taking turns with Phil. For some reason, a skunk has been hanging around their house also and has so far sprayed two innocent visitors. Tarek has wishes for unwanted visitors such as Phil and the abusive brother of his girlfriend to be sprayed by that skunk.
With the roach infestations, the mean "guard-skunk" and the belligerent walk-bys, Tarek's house is becoming "the bad part of town".

Tarek still hasn't been able to find the exact job he wants. Birth happened and his girlfriend pays more attention to the result than he does. Tarek doesn't think about family..he wants money and fine things. He is scornful of every decor item purchased so far and wants to replace his heart-of-gold girlfriend as well with someone more "valuable"

I don't really like him much at this moment and thinking about finding a better partner for his girlfriend once the family is a bit further along. I might reward her with "lottery winnings" and a new house of her own for putting up with him. She wants to marry him but I don't think I will let that happen, nor will I send her back to live with her jerk brother.

Phil's situation a lot better. He got the job he wanted day one, met the sister of Tarek's tentacled cutie as part of the welcome wagon and asked her on a date within moments of meeting her. After that dream date at the gas station she moved in with him and they both rolled wishes to marry each other well before he had his "result". He has been promoted once so far. I made a few slightly more romantic lots for them to go to on dates.

Tomorrow I get to the other two men.

Thanks for making this town..enjoying it.

MTS does not allow us to delete our accounts. I will not be logging into this account anymore, so PMs would go unanswered.
Mad Poster
#8 Old 14th Sep 2015 at 8:08 AM
I just started playing it over the weekend, had a day with each man - ain't they cute???? //I found them all jobs and am looking forward to the alien babies! All of them threw up and had to clean the toilet. Tarek met the other three; they all seem to like him the most. No drama yet, but it is early days
Mad Poster
Original Poster
#9 Old 14th Sep 2015 at 1:31 PM
Just remember there are no townies outside of the npc that get gen-up while playing.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Field Researcher
#10 Old 15th Sep 2015 at 4:47 AM Last edited by jaytee95 : 15th Sep 2015 at 8:13 PM. Reason: Fixed my own problem
Quote: Originally posted by marka93
Just remember there are no townies outside of the npc that get gen-up while playing.
So if I unhide the template neighborhoods it won't generate townies, Downtonies, Social Class Townies, etc.? :D

Mad Poster
Original Poster
#11 Old 15th Sep 2015 at 5:12 AM
You wont get any townies because it was made in an empty environment game setup but if you unhide all the other templates then you will get them the first time you run the hood to play after you unhide them.

You will get all the Downtonies, Social Class Townies, etc. once you undide the templates.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Trainee Moderator
staff: trainee moderator
#12 Old 15th Sep 2015 at 11:33 AM
Downtownies only appear when you have a downtown subhood attached to your neighborhood. They won't appear on their own unless you generate them using the mailbox.

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#13 Old 15th Sep 2015 at 11:40 AM
I seem to have all the townies. (No problem to me, I like them )
Field Researcher
#14 Old 15th Sep 2015 at 8:37 PM
Quote: Originally posted by Justpetro
I seem to have all the townies. (No problem to me, I like them )
I ended up with the Pleasantview townies in the desert "neighborhood" I started just befoire Sedona was released (and quickly forgot since). Maybe it's just me, or maybe some of the townies just seem a bit out of place in what should be a small town in the middle of nowhere. Even Strangetown I felt had barely enough amenities that the townies could be justified, Sedona feels like the kind of place that's so far away from everything else that you'd have to know it was there to find it on a map much less go there, and everyone knows each other like brother and sister even if they're not related.
Quote: Originally posted by Jawusa
Downtownies only appear when you have a downtown subhood attached to your neighborhood. They won't appear on their own unless you generate them using the mailbox.
I tend to forget that specific fact about the Downtownies.
Scholar
#15 Old 15th Sep 2015 at 8:44 PM Last edited by DizzyBoo : 15th Sep 2015 at 9:54 PM.
I took the unihabited and made it into a medieval hood. The inhabited I will install later

I also intend to attach it (both empty and inhabited) as shopping districts! Strangetown say goooodbye to Bluewater Village lol

"Oh look, my grandchild is now an elder. They grow up so fast. Gee, I wonder when I'll finally graduate college." Sims 2
Trainee Moderator
staff: trainee moderator
#16 Old 16th Sep 2015 at 3:12 PM
@DizzyBoo Interesting idea! A desert neighborhood made into a medieval hood.
It's probably a colony, right?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#17 Old 16th Sep 2015 at 3:48 PM
Spain wasn't a colony. And it's arid enough for anybody.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Trainee Moderator
staff: trainee moderator
#18 Old 16th Sep 2015 at 5:11 PM
Yes, you're right.
But we placed cactus trees into the neighborhood and as you know, cactus trees don't grow in Europe. Of course there are greenhouses that have cactus trees but normally/naturally cactus trees only exist in America.
So it's probably a colony or it used to be one.

Well, Sedona does not necessarily need to be on our Earth.


(Sorry for being off-topic.)

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Scholar
#19 Old 16th Sep 2015 at 5:32 PM
First, I played Phil Collensworth, got him a job in the medical career and he gave birth to twins, Collin and Gina

Next, I played Tarek Lari, got him a job in the business career, and he had twins, Androsi and Ana. I drew their names from a list of Georgian names because Lari is apparently a surname of Georgian origin

Next, I played Jared Spurlock, who became a criminal and had twins, Sid and Kurt (named for Sid Vicious and Kurt Cobain because I thought that'd fit his rebel persona)

Last, I played Aaron Atkins, who got a job in the porn career, and had twins, Andrew and Adam

The story I developed is that Sedona is a project of the alien homeworld to establish a colony on Earth. Because of this, the alien homeworld sent one of their birth queens, Xylene Terrano (who I created) to watch over the kids and their fathers. I also revived all the PTs and HD and Gliese are now engaged. Adam I plan on hooking up with Xylene.
Forum Resident
#20 Old 16th Sep 2015 at 7:24 PM
Quote: Originally posted by Jawusa
Yes, you're right.
But we placed cactus trees into the neighborhood and as you know, cactus trees don't grow in Europe. Of course there are greenhouses that have cactus trees but normally/naturally cactus trees only exist in America.
So it's probably a colony or it used to be one.

Well, Sedona does not necessarily need to be on our Earth.


(Sorry for being off-topic.)


Off-topic astronomy is the best kind of off-topic chatter!
Mad Poster
#21 Old 16th Sep 2015 at 7:25 PM
Lots and lots and lots of cactus trees, many native, grow in South Africa (and most probably in other parts of Africa as well).
Scholar
#22 Old 16th Sep 2015 at 7:41 PM
Quote: Originally posted by Jawusa
@DizzyBoo Interesting idea! A desert neighborhood made into a medieval hood.
It's probably a colony, right?


Well I changed the terrain to temperate with the terrainType Temperate cheat. And I am replacing the trees. All of my meieval lots were downloaded from here XD I am so excited. I am making this town be an...experiment of sorts... See I can't do default replacement NPCs and whatnot because then ALL my 'hoods will have that...I mean I guess that wouldn't be horrible but it would be kinda weird So it's an experiment to see if modern Sims can live like back in the olden days. Unless I do default replacements, then it looks weird to have modern NPCs in a non modern setting. So it's like a reality show challenge or whatever. Idk lol or I could really just say it's in the past and ignore all the NPCs...

ANYWAY, I just attached an inhabited Sedona as a shopping district to Strangetown! I can't wait to introduce all the new genetics to my overflowing small town which is dangerously close to inbreeding

"Oh look, my grandchild is now an elder. They grow up so fast. Gee, I wonder when I'll finally graduate college." Sims 2
Forum Resident
#23 Old 16th Sep 2015 at 7:44 PM
@DizzyBoo,

Perhaps you'd like to speak with @joandsarah77 about the default replacements - she came up with a system where she has multiple Sims 2 folders in the Documents folder, and she just renames it to the proper name when she wants to play her medieval hood. I don't do a very good job explaining it, since I don't have the need for that, but maybe she can explain it better to you.
Trainee Moderator
staff: trainee moderator
#24 Old 16th Sep 2015 at 7:48 PM
Here's a Content List for your theme. Medieval and Renaissance

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Scholar
#25 Old 16th Sep 2015 at 7:50 PM
I have thought of that. Making a new downloads folder with just medieval stuff. Then switching each time. Renaming them means the game won't recognize it...right?

"Oh look, my grandchild is now an elder. They grow up so fast. Gee, I wonder when I'll finally graduate college." Sims 2
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