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Test Subject
Original Poster
#1 Old 6th Mar 2018 at 1:52 PM
Default Safe Haven Challenge - Sims 4 - Apocalypse Challenge
Safe Haven Challenge – Sims 4

This challenge was HEAVILY inspired by joelene1892's A Holy Sanctuary Challenge, Unfortunately, they have not been active since 2014, so I have decided to use heavy, heavy inspiration from their challenge. So the idea and structure of this challenge mainly goes to them.

The world has gone dark. Creatures lurk in every hidden corner, you are alone in a vast wasteland of despair. You walk carefully along the abandoned streets when something lashes out at you. You begin to run, run as fast as your feet can carry you, a wave of emotions flood over you and all of a sudden the world goes black.
When you open your eyes you a see a man, with kind eyes staring at you, in a strange place. He begins to speak: “Do not fret my child, we will take care of you here now, for you are in a Safe Haven.”


This challenge is based on an apocalyptic setting and primarily takes place in a church. The final goal of the challenge is to emerge into the world once the mutants have gone from the world. Hope you enjoy!

There are several parts to this challenge all which work together! You will have a randomised team, certain restrictions and random events! The challenge explanation is fairly lengthy so I have put spoilers where I can to help the length of the post.

The challenge setup

Roles
This is the part where you will randomise your team, each team member has unique qualities in different areas. You start with 4 members. I recommend using random.org to randomise your characters (or any number generator). If you manage to get a number twice, you get a freebie and pick any role you want.

How to read the role card:
Number, Name
Primary Skills – Skills that can be levelled up to 10/their full.
Secondary Skills – Skills that can be levelled up to 5/Half of their full. More on skills later.
Special abilities – Any special abilities a role has
Additional notes – Additional notes or tips

Note: You can start the game without a Priest/Lector role



On skills
Secondary skills are skills that can only be levelled up to a certain amount. This can be slightly confusing especially with the cooking skill.

The general rule is once you hit your limit stop!

Cooking – If you have more than one person with the Secondary cooking skill, stop with person 1 and move on with the people with the secondary cooking skill. If you have no cook and everyone who is allowed to cook has maxed it to 5 you may do the following. For every meal you cook you have to throw out 1 or 2 portions. If your skill is from 6-7 then 1 portion and 7-10 2 portions.
Fishing/gardening – The same with cooking, go until you have no one. When you do you have to throw out 1 in 5 fish for levels 6 -7 and 1 in 7 fish for levels 8-10. For cooking, you have to throw out 5 plants for every plant’s harvest.
Musical instruments/Charisma/Mischief/Comedy can be collected freely though Charisma may not be used to ask for loans, and you may not busk.
Handiness – Once you hit your limit you may not craft any more objects but can continue doing repairs, and you may only do upgrades level 5 and before.

Set Up
Since this takes place at a church you may build one using money cheats. You may not put any furniture in with the money cheats other than the ones described below. You can have a max of two floors upwards and 1 basement (not floor sized).
I recommend having 1 large, rectangular building for the actual church (where services are held) this should be empty though, there doesn’t have to be chairs set up. There should be an office with a couple of bookshelves, a desk and a cheap computer (The computer is only to be used for writing and purchasing objects to be collected on trips). A cheap kitchen should be installed somewhere and a dining hall that should also be empty. There should be a toilet somewhere. Couches may be put in to nap on.
You can always change the set out of the church to make it more difficult if you would like.

You should also put in 'private dwelling' as a lot trait to deter visitors.

Things not to put in:
Bathtubs/Showers
Beds
Electronics – Other than stated
Dressers/bedside tables and other misc. furniture
Skill building objects

As for school, since the children will be tutored at home I recommend using MC Command Centre to give your children lots of Vacation days. If not use them all up and go to school every so often and skip school as much as possible. You can also write excuse notes and call in sick if you can and fake sick every so often. If your children’s grades are dropping you can use the cheat careers.promote GradeSchool/HighSchool to push their grades up.

General Rules
- Lifespan can be set to anything, but cannot be changed.
- No jobs
- If you leave the lot, buy furniture, sell anything you have to roll under leaving the lot.
- When buying furniture you can only carry 1 piece of large furniture at a time. If you need 2 you need to roll twice as another trip. Imagine as if you have a truck, and you need to fit the furniture on there.
- If a sim dies you must kill them using cheats or kick them out and never speak to them or have them come back again.
- If you are writing a story you can change their death up a little for dramatic flair purposes, its ok be creative!
- No talking to townies
- No services
- When gaining a new character you can either add them in using cas.fulleditmode or via town and deleting the funds.
- No cheats for mood/needs/money/skills so on unless the challenge specifies
- The computer is not to be used for anything else than writing/when stated.

Scenarios
There is always a day between rolls if an event lasts for multiple days wait till it is over, then a pause day then roll again.
If a female sim gets pregnant, roll from the child section.




Leaving the Lot Scenarios



On children and rolls…

Children and toddlers are allowed to max all child and toddler skills. Upon ageing up into a teen, they can pick a role to train to become. They may only pick a role that is already in the household. (Unless the teacher uses her special ability to influence it to become any other role) While a teen they may only learn half of their roles skills. (E.g. If a teen is training to be a soldier they may only work up fitness to lv 5 until they turn into a YA) They can also get bonus skills from the rolls below regardless of their future role.

1 – 5 Normal child
6 - Quick learner, this child can add 2 extra levels onto any of their secondary skills as an adult.
7 – Slower, this child has to subtract 2 levels from all of their primary and secondary skills. (Primary skill can be learnt to 8 and secondary skills to 2)
8 – Energetic, this child can learn the athletic skill up to 5 (Or up to 10 if it is their secondary skill)
9 – Imaginative, this child can learn painting and writing up to level 5 (or up to 10 if it is their secondary skill)
10 – Kitchen Kid, this child can learn the cooking skill up to 5 (or 10 if it is their secondary skill)
11 – Handy, this child can learn the handiness skill up to 5 (or 10 if it is their secondary skill)
12 – Flower child, this child can learn fishing and gardening up to level 5 (or up to 10 if it is their secondary skill)


Future generations

The challenge is designed to be multi-generational until you can achieve the final goal, but you can always shorten or lengthen it if you wish. The ultimate goal in the final generation is to become free and live outside the church walls.
You can leave the church walls after at least 2 generations and these requirements:
Have all 8 roles in one household, with all of their designated skills maxed out. (This includes children’s extra privileged skills)
At least 800,000 money in the household
One book of life bound to someone
Have all child types at least once in the game (not necessarily the winning generation)

Since I am not a big fan of generational gameplay, you can have this section to be creative and allow or restrict your sims’ story however you like. The world can have another fall and more restrictions or you could get the internet back! Be creative and most importantly HAVE FUN!
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