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Test Subject
Original Poster
#1 Old 12th Apr 2018 at 8:27 PM Last edited by Lyralei : 12th Apr 2018 at 9:53 PM. Reason: adding to correct category

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Default What Is Happening [help]
Everytime i click done when editing a sim through Edit In Create A sim (mastercontroller) i always get a notification on the top right of the screen saying 'master controller script error apply' here is the specifics in the Log

<?xml version="1.0" encoding="utf-8"?>
<NRaas.StoryProgression>
<ModVersion value="267"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, EP2, SP2, EP3, EP4, SP7, EP8, EP9, EP10"/>
<Enumerator value="2"/>
<Content>


-- Script Errors --

NRaas.StoryProgressionSpace.Scenarios.Households.NewcomerGoneScenario
Manager=Households
Name=NewcomerGone
PushChance=100
ShouldPush=True
InitialReportChance=100
ContinueReportChance=100
H: Crook
Counter: 2
Sim-Time: Thu. at 2:33 PM
Start-Time: 04/10/2018 20:16:36
PreLoadup-Time: 04/10/2018 20:19:45
Loadup-Time: 04/10/2018 20:23:48
Log-Time: 04/11/2018 21:23:30

System.InvalidCastException: Cannot cast from source type to destination type.
#0: 0x0003e castclass in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:DoesOutfitExistInMap (Sims3.Gameplay.CAS.OutfitCategoryMap,Sims3.SimIFace.CAS.SimOutfit) ([3950CF50] [394461E0] )
#1: 0x00019 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:SafeUncacheOutfit (Sims3.SimIFace.CAS.SimOutfit) ([394461E0] )
#2: 0x0003a call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:ClearOutfits (Sims3.SimIFace.CAS.OutfitCategories,bool) (49F3FAA0 [1] [1] )
#3: 0x0002b call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:ClearOutfitsExcept (Sims3.SimIFace.CAS.OutfitCategories,bool) (49F3FAA0 [2] [1] )
#4: 0x000ec call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Dispose (bool,bool,bool,bool,bool) (49F3FAA0 [1] [0] [1] [0] [1] )
#5: 0x0000f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:Dispose (bool,bool,bool) (49F3FAA0 [1] [0] [1] )
#6: 0x000a6 callvirt in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.ManagerDeath:CleansingKill (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription/DeathType,bool) (3965ED70 [49F3FAA0] [0] [0] )
#7: 0x0000a call in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.ManagerDeath:CleansingKill (Sims3.Gameplay.CAS.SimDescription,bool) (3965ED70 [49F3FAA0] [0] )
#8: 0x00053 callvirt in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.ManagerHousehold:EliminateHousehold (string,Sims3.Gameplay.CAS.Household) (3965EE60 [2CCBD320] [39510A80] )
#9: 0x00025 callvirt in NRaas.StoryProgressionSpace.Scenarios.Households.NRaas.StoryProgressionSpace.Scenarios.Households.NewcomerGoneScenario:PrivateUpdate (NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame) (3951C1C0 [973AC488] )
#10: 0x00017 callvirt in NRaas.StoryProgressionSpace.Scenarios.NRaas.StoryProgressionSpace.Scenarios.Scenario:Update (NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame) (3951C1C0 [973AC488] )
#11: 0x000ab call in NRaas.StoryProgressionSpace.Scenarios.NRaas.StoryProgressionSpace.Scenarios.Scenario:Run (NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame) (3951C1C0 [973AC488] )
#12: 0x00010 callvirt in NRaas.StoryProgressionSpace.Scenarios.Scenario+ScenarioRun:Run (NRaas.StoryProgressionSpace.Scenarios.ScenarioResult,NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame) (C17112A0 [2] [973AC488] )
#13: 0x0006f callvirt in NRaas.StoryProgressionSpace.Scenarios.NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame:Run () ()
#14: 0x0006c callvirt in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.ManagerScenario:PrivateUpdate (bool,bool) (39F0CB40 [1] [0] )
#15: 0x0004b leave.s in NRaas.StoryProgressionSpace.NRaas.StoryProgressionSpace.StoryProgressionObject:Update (bool,bool) (39F0CB40 [1] [0] )
#16: 0x000a6 ldloca.s in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.Main:PrivateUpdate (bool,bool) (2ABDC6C0 [1] [0] )
#17: 0x0004b leave.s in NRaas.StoryProgressionSpace.NRaas.StoryProgressionSpace.StoryProgressionObject:Update (bool,bool) (2ABDC6C0 [0] [0] )
#18: 0x00097 leave.s in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.Main:OnTimer () ()
#19: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#20: 0x00007 leave.s in NRaas.Common+FunctionTask:Simulate () ()
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Virtual gardener
staff: administrator
#2 Old 12th Apr 2018 at 9:52 PM
Mad Poster
#3 Old 12th Apr 2018 at 10:16 PM Last edited by igazor : 12th Apr 2018 at 10:28 PM.
It's StoryProgression throwing that error, not MasterController. Maybe you have more than one error logged from when this happens? And I'm afraid I don't recognize this error right away, nor does it show the bottom part (if SP even includes the bottom part) that has other what could be important information. I suspect though that you have a "bad" or malformed outfit or CAS part installed. Do you get the error if you do a test run with no custom content at all? It also looks like you may have a sim somewhere in town who is stuck dying.

But support for NRaas mods is provided at NRaas. If it's not simply a bad outfit, what I suggest is that you zip together your most recent script logs so as to hopefully catch more information than we are getting here with the copy/paste, upload them to us at NRaas, and open a support thread.

If you do not have NRaas membership, that would be required to upload and post.
http://nraas.wikispaces.com
(see Becoming a Member)
(yes, we know that Wikispaces is shutting down, for us that will be in Sept, but we will have moved to our new site by then and for now it's business as usual)
Test Subject
Original Poster
#4 Old 13th Apr 2018 at 5:27 AM Last edited by beartuthh : 13th Apr 2018 at 5:51 AM.
Quote: Originally posted by igazor
It's StoryProgression throwing that error, not MasterController. Maybe you have more than one error logged from when this happens? And I'm afraid I don't recognize this error right away, nor does it show the bottom part (if SP even includes the bottom part) that has other what could be important information. I suspect though that you have a "bad" or malformed outfit or CAS part installed. Do you get the error if you do a test run with no custom content at all? It also looks like you may have a sim somewhere in town who is stuck dying.

But support for NRaas mods is provided at NRaas. If it's not simply a bad outfit, what I suggest is that you zip together your most recent script logs so as to hopefully catch more information than we are getting here with the copy/paste, upload them to us at NRaas, and open a support thread.

If you do not have NRaas membership, that would be required to upload and post.
http://nraas.wikispaces.com
(see Becoming a Member)
(yes, we know that Wikispaces is shutting down, for us that will be in Sept, but we will have moved to our new site by then and for now it's business as usual)




Thanks for the reply, i registered for an nraas account but in the mean time i uploaded on this post the zip file of my script logs, and a photo of the error appearing in game. I am certain it is Master Controller as it only happens when the mod is in my packages folder, i tried taking it out and it doesnt happen... but even without it im having an issue in CAS where the sliders work in CAS but when i go back to live mode the slider outcome doesnt appear on my sim.. whole lotta weirdness going on.
Screenshots
Attached files:
File Type: zip  ScriptErrors.zip (11.9 KB, 15 downloads) - View custom content
Mad Poster
#5 Old 13th Apr 2018 at 6:42 AM
Responded to your support post at NRaas.
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