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4B58975B
Short name: LTTX
Long name: Lot Texture
  • - previously named as TMAP
  • - presently named as LTTX
  • - Hex Code: 4B58975B
  • - Description: Lot Texture

Contents

Format

Header

As specified in WDB.

ZEROs (offsets 00-3F HEX)
Unknown
DWORD (offsets 40-43 HEX)
Block ID
Value = 0x4B58975B
DWORD (offsets 44-47 HEX)
Block Version
The only known Block Version is 7.

Data Section

DWORD (offsets 48-4B HEX)
Lot Width
DWORD (offsets 4C-4F HEX)
Lot Height
7BITSTR (starting at offset 50 HEX)
Default terrain texture name
Usually one of:
lottexture-test-01 (This is the standard lush terrain)
lottexture-canvas-desert
lottexture-canvas-dirt
lottexture-concrete-01
terrain-beach
DWORD
Count X
Number of additional terrain paints on the lot.
Default for a new lot is 4
repeat X times
7BITSTR
Terrain texture name
First 4 values on any lot are:
terrain-cliff
terrain-seabed-shallow
terrain-seabed-deep
terrain-beach
These 4 default values are followed by the any additional terrain textures used on the lot.

Note:

1) Lot Terrain Geometry LOTG records from instance 0x5CBC to 0x5CED contain the strengths of the terrain paints listed in the LTTX record, in order.

Resources

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4B58975B

http://www.modthesims2.com/showpost.php?p=1900590&postcount=1475
http://www.modthesims2.com/showpost.php?p=1791493&postcount=295
http://www.modthesims2.com/showpost.php?p=1901160&postcount=1478

Properties

Functions

  • To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.
  • To contain the terrain paint names added following the default ones. More terrain paint infos can be found 6B943B43.