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Creating a random object in a particular category
UNI-ep1.gif

UNI or newer
AuthorMogHughson


Contents

Overview

This tutorial will teach you how to include in your BHAVs a specific code that will select an object from a given category, even if such object has never been instantiated in the game, using the *Set to Next... Influence* function.

What you will need

SimPE

Tutorial

Creating a random object in a particular category

Credit

Originally written by MogHughson

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